The paranoiac who correctly believes they're all in danger, but responds to it by wandering around with an axe like a maniac.
The two researchers happy to have this opportunity to dive into understanding the Dwemer, even if they can't share what they learn. It's the characters I keep thinking about, though. The limits to the area mean that you learn your way around properly, and eventually figure out where everybody lives and how to navigate it at speed. There's a palace, a single district and a lakehouse, but there are other places to unlock and secrets to find.
There's even new dialogue to take this into account, including some funny stuff when you try to convince someone you know what they're going to say next.Īs well as getting to know the people, you get to know the location as well. If you fail you can go back to the moment of your arrival, starting another time loop armed with everything you've learned. Fortunately, you can make multiple attempts. Something's going to set off the magical punishment left behind by the dwarves and you've only got a limited time to figure out what it was and prevent that from happening. Having seen the city's future, you know that's about to happen.